WatchDaToast has been developing a furry-themed point-and-click adventure game for a while now, Beyond the Edge of Owlsgard, raising €36,317 from 682 backers on Kickstarter. It's just been released, and VoxelSmash has reviewed it.
You can buy the game on Steam and follow the author on Twitter.
This game is going to be tough to review, in essence the game’s strength only remains a strength the less I say about it and what makes it so good. I suppose the best way to approach it is how it displays on its surface. A fox protagonist in a green tunic raises his sword and blue shield to go on an adventure. Many would instantly connect this iconography to the Zelda franchise.
The game can be Zelda-like for sure, but it’s important to know that not all of
Zelda’s Link’s outings are created equal. So the best way I can describe this is that it’s a Zelda-like, also known as a “Hero’s Adventure” game, that feels very much like the franchise before it went into a heavy handed narrative focus.
With temperatures down, and entertainment options becoming more and more—homegrown, let's say—it's a good time to catch up on that new-to-you material that aligns with your interests. Here are two of those lesser-known but deserving properties, marketed toward youth. For those of you who were sold on The Secret of NIMH, Redwall, and everything in between, at first view.
The Mistmantle Chronicles by M.I. McAllister has jacket flaps that compare it to The Wind In The Willows and Watership Down, although as you can see from the first installment's cover, there's much more of a Redwall yen in this series. As they say, though, DON'T judge a book by its cover, as the experiences of brave squirrel Urchin on the titular island carry their own identity. This flies in the face of origins that speak to many favorite role-playing games, as he evolves from his discovery on an empty beach to his eventual destiny in foiling a royal coup.
Camaraderie and species characteristics also run heavy in this, as in Redwall, however there is a noticeable amount of personification of reactive emotion and atmosphere as well, where dread and evil are given concrete outlines. Given my frequent mention of the property in the paragraph, you can gather the audience to which Mistmantle speaks. Dig on into this if you're part of that audience, since Miramax has purchased movie rights [albeit in 2004], and some sort of photo-play is probably not far off.
Death’s Door is a game where you play as a crow who has been tasked with reaping a soul. However, things become complicated as someone rips one of your assigned souls from your grasp. This leaves you on a quest to hunt down some monstrous beings who are doing everything they can to stall their egress from the world of the living.
Gameplay-wise it has the exploration and dungeon crawling elements of a Zelda game. However, the large boss fights are punishing and far more difficult than the Nintendo faire. They seem closer to Dark Souls boss fights in terms scale— but not quite as brutal, a nice moderate difficulty.
I honestly hope this one wins the Ursa Major award for gaming in 2021.
Usually, I don’t have a horse in these races, as most of the games I get an opportunity to play are in a backlog from prior years. Luckily, as a furry, I don’t ever feel compelled to keep up with the Joneses of the world and consume the latest titles. Instead I play anthro games as my audience votes on which one they would like to see me play. So it is rare that I get to play a game in the year it came out.
This treat of a game was published in July of this year, developed by Acid Nerve and published by Devolver Digital. It is available on PC and XBox consoles. And this October the voters decided this would be a good game to play. You know, death is spooky. However, the game is not of the horror genre.
This is a review of the original French edition. My thanks to Lex Nakashima for getting and loaning it to me.
The young Alfred Bigoodee is only an assistant when he embarks on the seaplane of Lady Rozenbilt, the fabulously rich woman with tastes as fantastic as they are dangerous. This voyage will forever change his life.
A complete story about the man who will become Captain Bigoodee, one of the most striking characters of the series District 14, the prize-winning series of the International Comics Festival of Angoulême. (French blurb; my translation)
The French publisher’s American subsidiary in Hollywood has published the English translation, The Fantastic Voyage of Lady Rozenbilt, almost simultaneously with the original edition, but has declined to send me a review copy; so this review is of the French edition alone.
This 124-page hardcover album starts out as a prequel, so to speak, of Pierre Gabus and Romuald Reutimann's District 14, Season 1, which I described in my review as:
a Ridley Scott Blade Runner megalopolis (Reutimann’s art convincingly portrays a huge but crumbling early 20th-century city) with Humphrey Bogart as the cynical private eye; and the inhabitants, each of whom has a dark secret, divided roughly into one-third humans, one-third anthropomorphic animals, and one-third outer-space immigrants in their flying saucers.
The humans are the upper classes of society, but that doesn’t mean that the humanoid animals are not at least as active when it comes to really running things.
One of this world’s supporting characters is the mysterious cat-man Captain Bigoodee; American- or English-accented in the French edition or French-accented in the American edition. This is the story of his youth, and of how he loses his innocence.
Paris, Les Humanoïdes Associdés, October 2013, hardcover €15.99 (124 pages).
The Wyrmkeep Entertainment Co. has released a short demo video of their adventure game Inherit the Earth: Sand and Shadows that is currently in development.
The War of the Species has begun. An ancient race of penguin has reemerged. From this race a powerful leader declares himself Overlord and unites the penguin clans of the world. His goal: to drive the human presence away from Antarctica and to exact revenge for the atrocities of the past against penguinkind. (Rise of the Penguins blurb)
Killer penguins are rising up in a war against humans for world domination! Is Steven Hammond serious? Judging by his hilarious Facebook page, hell, no! But his Rise of the Penguins series (published through CreateSpace, no matter what he says about Rockhopper Books), is so straight-faced that it is a good example of Rambo-type take-no-prisoners military fiction. With spear-carrying penguins.
Rise of the Penguins, December 2012, trade paperback $19.99 (8 + 722 pages), Kindle $3.99.
The Warlord, The Warrior, The War, September 2013, trade paperback $6.99 (6 + 112 pages), Kindle $1.99. Both by Steven Hammond, Clovis, CA, Rockhopper Books.
The bad news: The Mystic Sands by Alflor Aalto is a funny animal novel. The characters, all anthropomorphized animals, are interchangeable surrogate humans. There is no reason for any of them to be raccoons, rabbits, foxes, weasels, squirrels, or anything other than humans. They are all human-sized, wear regular human clothes (imagine a human-sized squirrel wearing Victorian clothes), eat human diets, etc. They do occasionally refer to their animal natures:
And don’t you worry your fluffy ringed tails, my friends. (p. 36)
The good news: The Mystic Sands by Alflor Aalto is a ripping good page-turner, a guaranteed attention-holding light thriller of the 1930s Weird Tales sort with anthropomorphized animals that will have you wanting to finish it in one session. Go buy it!
Kairos, volume 2 of 3, is out! (My thanks again to Lex Nakashima for making this review possible.) Volume 1 was published in France in April, with an animated cartoon trailer for the whole series by the author at his new Studio La Cachette. Niils and his mysterious girlfriend Anaëlle (whom he is trying to talk into becoming his fiancée) are camping out in the French countryside. She is kidnapped by anthropomorphic dragons dressed as Medieval soldiers, and taken “home” through a dimensional portal to the world that she apparently came from in the first place. Niils follows to rescue her, and is met in the countryside by two friendly inhabitants; Kuma, a dragon monk, and Koyot, a brown, beaky peasant.
Tome 2 begins with Niils, Kuma, and Koyot coming to a peasants’ market town, where a big political argument is in progress between the supporters of the dragon royal family and those who accuse it of becoming tyrannical, weak, and no longer in touch with the people.
The last time I reviewed DreamKeepers, with vol. 2, Flight to Starfall back in Anthro #18, July-August 2008, it was by David Lillie & Liz Thomas who had just gotten married. Now it’s by Dave & Liz Lillie. The marriage seems to be working out.
Volume 1, Awakenings (Anthro review), was published in December 2006. There was a less than two-year wait for volume 2 in April 2008, then a five-year gap to volume 3. But it is 144 pages, as opposed to the 98 and 102 pages of volumes 1 & 2. Nevertheless, let’s hope that the wait for volume 4, chapters 10-12, is not as long.
“The Dreamworld is a mysterious reality that parallels our own,” begins the introduction in volume 1:
Humans cannot enter this reality – we can only catch fleeting glimpses of it through our dreaming, unconscious minds. […] Every last person has a DreamKeeper, an embodiment in the Dream World. So long as your DreamKeeper lives, the nightmare hordes cannot enter your mind through your dreams. Everyone’s DreamKeeper is completely unique – your personality and subconscious influence your DreamKeeper’s appearance and abilities.
Kairos, volume 1 of 3, has just been published in France. It was announced here last month with an animated trailer from Studio La Cachette in Paris that had me salivating for the album! (Ankama’s catalogue lists a volume title that does not appear on the volume; “His Kingdom”.)
Now the book is here. Is it worth the hype?
(My thanks again to Lex Nakashima for making this review possible.)
Oh, yeah. This first album is both disappointing and tantalizing, only beginning to show the world in the trailer; its first scene, where the dragons emerge at night to kidnap Anaëlle, does not come before page 23 in the album.
Tome 1 ends with Nills, Koyot (the short, brown, beaky character), and Kuma (the big, green dragon? with short chin whiskers) walking towards the castle. Much is to be revealed in t.2.
When I announced that Lex Nakashima and I were going to bring you news of new French anthropomorphic bandes desinées, I wasn’t expecting to mix that with animation. But Kairos has its own animated trailer, by Studio La Cachette in Paris:
So the main character is human! There are still lots of anthropomorphic characters in the world that he goes to. Lex & I will have a review of tome 1 of Kairos, published April 25 by Ankama, as soon as we can. [Until then, check out this preview.]
Lex Nakashima & I have started a project to inform YOU of the best untranslated French-language funny-animal adventure cartoon albums. The Blacksad series by Juan Díaz Canales & Juanjo Guarnido has found a good American home at Dark Horse, but there are others that Americans are not being informed of.
Lex & I recently brought you a review of the first two The Saga of Atlas & Axis albums by Jean-Marc Pau. Next up is The Sword of Ardenois by Étienne Willem, to be completed in four albums, the first two of which are now available.
Author/artist Willem has said in interviews that The Sword of Ardenois is his homage to all of the Medieval-setting talking-animal fantasies that have influenced him; notably the medieval Roman de Renard, the Disney 1973 anthropomorphic-animal Robin Hood animated film, and Brian Jacques’ Redwall novels.
Willem’s first volume, Garen, won a BD Gest’ Art 2010 award (in 2011, for the best bande dessinée of the previous year) for the Best Youth Album of 2010.
Faol Carric[k] was born to rule, inheriting the dukedom upon the passing of his father. Immediately tested by the conspiracy of the usurper Virgil Dol, Faol will need to prove his worth as a leader, a fighter, and a strategist if he is to survive—much less regain his place as the rightful ruler of the Goldenlea. (publisher’s blurb)
Faol Carrick is a wolf, Duke Ignis was a wolf, Balthasar Viverra is a genet; and we are off and running in a Medievalish anthropomorphic adventure of treachery and redemption among the nobility.
This title is a work of anthropomorphic fiction for adult readers only. (publisher’s advisory)