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Mary E. Lowd defrocked as Furlandia guest of honor for embracing AI art

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Furlandia logo by Kitsumi Furlandia announced on February 23 that Ursa Major Award-winning furry author Mary E. Lowd was removed as a guest of honor, citing her use of artificial intelligence to create her work’s cover art and the ensuing backlash.

Despite the strong response to her use of AI, the announcement’s second paragraph seemed to suggest that Furlandia is neutral on AI art itself:

Dear Furlandia Community,

Earlier this week we made the difficult decision to remove our Writing Guest of Honor for 2024, Mary E. Lowd. This is a decision we do not make lightly, and is all the more difficult for us as they have been a long time supporter of Furlandia. So why have we done this? It comes down to their decision to use AI-generated art as a tool in the creation of things such as book covers, the professional backlash that has accompanied it, and the general attitude towards this topic in the fandom.

Undoubtedly the topic of AI-generated art is incredibly divisive and controversial in our fandom at this time, and a lot of people have very strong opinions about it. We’ve made this decision not to push a particular opinion, but because our goal is to bring people together to celebrate the furry fandom, of which artists are the undeniable backbone. Continuing with Mary as a [Guest of Honor] would have made the people understandably uncomfortable and that’s not something we want. This is not an easy thing for any convention to have to do and we hope anyone who’s disappointed will understand.

Thank you,
Furlandia Executive Staff

AI Art Part 2: What kind of world do we want?

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In the second part of this piece, we will consider the rise of AI-generated art from a more subjective point of view, focusing on its ethical and societal implications. In the first part found here, we went over why AI models do not store and reproduce exact copies of the artworks they have been trained on.

Thank you to 'Yote, who has a PhD in computational biology, for providing feedback and fact-checking for this article.

AI Art Part 1: How it works

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If you have any involvement with the furry fandom – and if you're reading this, you probably do – you will have seen a lot of talk about Artificial Intelligence (AI) over the past few weeks/months, particularly about AI-generated art. What you'll also have seen is that most of this talk has been characterised by fear and anger. Several furry websites and organisations, such as Inkbunny, Fur Affinity and the Furry Writers' Guild, have all issued statements or updated their policies to ban AI-generated content or aspects thereof.

As a largely artistic community and given that AI-generated content threatens the status quo, this is completely understandable. The objections to AI art have been numerous; some rely on nebulous and abstract concepts such as AI art being emotionless, some consider it unfair to artists who have put effort into learning their skills and others have chosen to focus on the economic aspects of competing against AI. Anti-AI sentiment has grown in the art community and spilled off of the internet in the form of legal challenges against several companies involved in providing AI art services.

It would be out of scope of this text to address every single argument for or against AI. Instead, I would like to focus on two aspects of the debate; one which is objective and one which is subjective. The first, objective, aspect is what AI is and how it works. This is important because it's difficult to have a proper discussion about the technology when it is misunderstood – and I think that most discussion around AI fundamentally misunderstands how it works. The second, subjective, aspect involves copyright and the ethics of training AI. This is a question about the sort of world in which we wish to live and how we should treat one another. I feel that these two questions are the most important ones for deciding how AI will fit into our world. Hopefully, I can correct some misconceptions about how AI works and put forward a view of the world which others will find appealing as well.

Due to the length of this article, it has been split in two. The second part will address the social and ethical aspects of AI-generated art.

Thank you to 'Yote, who has a PhD in computational biology, for providing feedback and fact-checking for this article.