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Dungeons and Dragons

'Savage Species': that time Wizards of the Coast called furries a bunch of jackasses

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Savage Species Onager In the far-off time of 2003, Wizards of the Coast published an expansion to the rules of its popular Advanced Dungeons & Dragons role-playing game known as Savage Species. It’s purpose was to allow players to choose one of the many monsters the game featured as a playable race and still allow them to play with players sticking with one of the Player’s Handbook pre-approved playable races, who were either human or basically humans, just with pointy ears or a shorter build than normal.

The appeal to furries is obvious. The Monster Manual contained various anthropomorphic animal races, including minotaurs, gnolls, kobolds and many others that furries would almost rather certainly play than just vanilla humans and the human adjacent. In addition, tucked into the third appendix of Savage Species was added a new “creature template”, which could be added to existing creatures, specifically animals. That template was known as “anthropomorphic animal.”

Unfortunately, this was the far off time of 2003, and the reputation of the furry fandom among other geek cultures was not good. Wizards of the Coast didn’t mind if furries wanted to buy their expensive add-on books, but they also wanted to make sure to signal to all the other non-furry geeks this wasn’t a furry book and also they didn’t really like furries either. They did this with the selection of the example animal that the template was applied to: a donkey, which we’ve covered the symbolism of elsewhere.

Multiverse, hopes to bridge the communities of Fantasy, Sci-fi, & Horror Fans—Furries included

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Mutiverse_0.jpgEditors Disclosure: This article has been posted by the communications director of the convention.
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Multiverse, a brand-new convention for fans of science fiction, fantasy, horror, comics, furry culture, and more, will hold its debut event from October 18th to October 20th in Atlanta, GA.

The convention, located at the Hilton Atlanta Airport, will bring together fans, authors, artists, and other creators, all of whom share a common passion⁠—genre fiction. Attendees can expect sci-fi, fantasy, and horror media, tabletop role-playing games, cosplay, and other beloved staples of “geekery” to feature heavily at Multiverse.

“Panel discussions, a fursuit festival, an art gallery, a gaming hall, and even a charity auction for the nonprofit RAICES⁠—it’s going to be so much fun, truly,” says convention chair Allie Charlesworth. “Whether you love Game of Thrones or Black Panther, the movie Get Out or Dungeons and Dragons or even My Little Pony, this is absolutely your con.”

New Furry paperback series set in Gamma World

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Amazon.com has entries for two new paperback novels published by Wizards of the Coast in the post-apocalyptic adventure-comedy D&D series "Gamma World" — a setting where "thousands of possible universes all condensed into a single reality".

In "Sooner Dead" by Mel Odom, published in February: "A bio-engineered super-soldier named Hella and her mutant buffalo sidekick Stampede clash with armadillo bikers and inter-dimensional mutants across the ragged landscape of Gamma-Oklahoma."

In "Red Sails in the Fallout" by Paul Kidd, to be published in July, two desert explorers named Shaani and Xoota – who seem from the cover picture to be anthropomorphic wallabies – "are followed home by a swarm of empathic earwigs."